



Founded in early 2019, The concept of Cywir was to bring a fun and immersive experience back on the market.
It has already undergone a heavy and extensive amount of development throughout the months both client and server sided.
Many countless hours of love and passion have gone into Cywir and the effort truly shows.
It has already undergone a heavy and extensive amount of development throughout the months both client and server sided.
Many countless hours of love and passion have gone into Cywir and the effort truly shows.

My goal with Cywir is to establish RuneScape 3 private servers within the community.
After many months of closely monitoring the activity of said servers there is undoubtedly an opening in the market for a good and solid RuneScape 3 private server.
After many months of closely monitoring the activity of said servers there is undoubtedly an opening in the market for a good and solid RuneScape 3 private server.

The development road-map for Cywir will be quite diverse and unique. I plan to be completely transparent with my community detailing every upcoming update and how it will effect and change the game.
From QoL updates to expansive content updates players will have their input.
From QoL updates to expansive content updates players will have their input.

This topic is extremely important to me, enough for me to make a section about it.
Cywir will not feature any pay-2-win aspects with the exception of Treasure Hunter and bonds.
There will be one basic upgrade-able rank which will feature minimal perks and effects that do not threaten the integrity of the game.
A store may be featured as well but this will be mostly for cosmetic purposes.
Cywir will not feature any pay-2-win aspects with the exception of Treasure Hunter and bonds.
There will be one basic upgrade-able rank which will feature minimal perks and effects that do not threaten the integrity of the game.
A store may be featured as well but this will be mostly for cosmetic purposes.

Code:
Update Log 1.47 [Thursday 28th May 2019];
/**
Augury,Rigour and Piety icons have been unlocked and are no longer grayed out.
Augury, Rigour and Piety icons have been fixed when toggled in quick prayer.
Fixing dyed malevolent armour with malevolent energy is now functional.
Fixing dyed tectonic armour with tectonic energy is now functional.
Fixing dyed sirenic armour with sirenic scales is now functional.
Added hidden items to objects which trigger a hint icon when in proximity(More information to follow).
Wisps will now give an amount of energy depending on the user's divination level ranging from 1 up to 3.
Items which use invention parts or components will now make use of the components and are craftable.
Items which can be made using a variety of different items are now craftable and will check the user's inventory for one of the required items(i.e Divine Charges).
Cookable items which can be made using a variety of different items can now be made.
Invention materials now correctly refresh when opening a skilling interface.
Mining divine bronze rock can now yield copper or tin.
Clicking the use option on a fire now yields a selection dialogue(Cook,Add to bonfire).
Added functionality to cursed wisps.
Added functionality to all enriched wisps.
Enriched wisps will now spawn every 20th minute near their respective colony(These will last for 5 minutes before despawning).(Eg: 10:00,10:20,:10:40)
Degraded items now correctly show item value in certain interfaces.
Fixed issues with Grand exchange crashing the client.
Added the repair all function to degradation repair npc's.
Clicking on the collect option of bankbooths and bank chests now opens the grand exchange.
Modified npc combat damage.
Made modifications to the way armour absorbs damage.
Hit chance has been recalculated to feel more natural.
**/

Spoiler for Features:

Spoiler for Hastebin containing all updates(Updated Frequently).:

Spoiler for Media:
Disclaimer:
Any media displayed in this thread is 100% my own work.
I take a lot of pride in what i do, So please try to respect that.
Thank you for taking the time to read about my project and i hope to hear some of you're feedback.
Scythe.